Until It Dies

Until It Dies is a rapid-prototyping game engine for Common Lisp, currently under development. It aims to be a solid platform for quickly putting together 2d and 3d games.

Features

 * OpenGL-based rendering.
 * Can load a wide variety of image types as textures, using cl-devil.
 * Positional audio using cl-openal.
 * Modular architecture using CLOS.
 * Support for multiple windows.

Planned Features

 * A/V decoding using ffmpeg.
 * Audio streaming (currently, UID can only load full sound clips to memory).
 * Choice between cl-devil and imago for image loading.
 * Physics using SquirL.
 * Particle engine.
 * GUI-building module.

Links

 * GitHub