GameCreationEnvironments

Several people have independently discussed and worked toward creating user-friendly game creation IDE's with Lisp. Such an IDE might have the following features:


 * Integrated Game Engines.
 * Lisp code editing, browsing/folding, execution, debugging. GNU Emacs and SLIME are useful here, but other approaches are possible.
 * Easy installation on any platform. QuickLisp and Blackthorn Starter Pack are candidates.
 * Engine-agnostic AssetManagement. See also Org-babel.
 * Workflow management. See Org mode.
 * Editing assets of various types through either included code (for example engine-specific content editors), or by working with external programs like GIMP and Audacity.
 * Easy exchange of different asset packs with included metadata.

Benefits could include:


 * Lower barrier to entry for creators
 * Eliminating platform lock-in for creators
 * Rapid development/prototyping
 * Easy to cross-compile self-contained .EXE, .DMG, AppImage
 * Building cross-platform game creation communities
 * More games

IDE proposals:


 * dto is working on Blocky
 * WarWeasle is working on the Qix universal media editor.
 * Your project link here...